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Reverse Code Engineering RCE CD +sandman 2000
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TV_HOME.SEQ
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Text File
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1992-08-26
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4KB
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237 lines
CThis is Version 0.1
FM
GLOADBOBG.SEL
DM
DM
DM
GDEMOc.SEL
NCHURCH1.SEN
Dz
PDEMOc.SEL
NCHURCH2.SEN
Dz
GDEMOd.SEL
NAIRRAID.SEN
Dz
GDEMOe.SEL
NWoman1.SEN
D@
PDEMOe.SEL
NWoman2.SEN
Dz
GDEMOf.SEL
Dz
DM
NSSCRMBLE.SEN
Dz
GDEMOi.SEL
NEngines.SEN
Dz
GDEMOh.SEL
NMEngine.SEN
Dz
CVIDEO: Take off
M2
VV_Fred3.SEV
TOuEN1
I
C120 frames before fade
FN
JGamePal.SEP
D
Dz
F4
J
D
DW
FM
TOFAO1
LA
RP1
LA
RQ1
LA
RR1
LA
RS1
LA
RT1
LA
RU1
LA
RV1
LA
RW1
LA
RX1
LA
RY1
LA
RZ1
LA
R[1
LA
B@
R\1
LA
R]1
LA
R^1
LA
R_1
LA
CThen another 150 frames
TOF@B5
Lo This was zzz
UF
U?
U?
U`
TO@@O4
I
RN3
LA
RM3
LA
RL3
LA
RK3
LA
RJ3
LA
RI3
Bq
LA
RH3
LA
A`
RG3
LA
RF3
LA
RE3
LA
RD3
LA
RZ0
LA
CRoll undernieth
RW0
LA
RV0
LA
RU0
LA
RT0
LA
RS0
LA
B?
RT0
LA
RU0
LA
RV0
LA
RW0
LA
RX0
LA
RY0
LA
RZ0
LA
RN1
LA
CZoom out and up slightly
RA5
LA
RB5
LA
RC5
LA
RD5
LA
RE5
LA
RF5
LA
RG5
LA
RH5
LA
RI5
LA
B@
RJ5
LA
RK5
LA
RL5
LA
RM5
LA
RN5
LA
RO5
LA
RP5
LA
RQ5
LA
RR5
LA
STV_PART2.SEC
Q
C This is the list of commands to make your own demo sequences:
C x y z are a single character
C fnames always have the first two letters of the extension as SE
C The third letter is up to you. I use N=Noise,L=LBM,V=Video.
C
C Obviously I am continuously modifying this syntax.
C This is Version 0.2
C Watch out for the following changes:
C 0.1: frame Count parameter for Join command
C 0.2: New commands: Unused frames, Immediate angles. Bugs fixed
C 0.3: Frame count removed! Music command M+ M- on/off
C 0.4: Music command M0..7:play tune.M-:Digitised
C
C
Ax x = ALPHA Heading viewpoint for 3d @=0deg. P=90deg `=180deg p=270 deg
Bx x = BETA Pitch viewpoint for 3d @=0deg. P=90deg `=180deg p=270 deg
Ctext comment - ignored
Dx Delay: @= wait for sound/fade A..Z = machine dependent loop
E unused - comment
F Fade to SEPIA single colour
Gfname Grey/Sepia fade down then display DPaint PBM file then fade up
H unused - comment \max. 64K (use CONVERT to trim)
I Immediate rotation - cuts out panning.
Jfname Joins together mono and colour 3D.
File is 2 768 byte DPaint palletes sepia mapping then full colour
K unused - comment
Lx Loop of 3 d is played. If x given plays @=0 `=32 z=58 frames*2
Mx Music piece x is played. M- reinstalls digitised m1 is fade m0 is stop
For replacement music see M Walker, West Lodge, Ullenwood, Cheltenham
Nfname Noise: Sound-blaster 11.5K VOC format. 8bit/4bit/silence/rept tested.
O unused - comment \no fname=repeat last
P PBM file displayed without fade down, still does "fade up" to new pal.
Q Quit the sequence \use to fade up writing or for colour.
Rxy Range of external viewer X=@,A..Z,`,a..z = 0..max. Y is rotate 0-16
Sfname Sequence of demo instuctions. Extends size + gives ind. looping
Tvabr Set view, alpha,beta,range in 1 go \filesize max. = 1K
Ux Unused frames: A = 2 Z = 58 z = 116
Vfname Video load. Numerous loops from 1 vid. Reload after PBM if < 64K in
Wx Where viewer pos.ed : Inside front, Track, Outside. num = IS view num
X unused - comment
Y unused - comment
Z unused - comment
C
C Hint: Use ascii values below @ to represent above z
C Note: Only room for 1 thing in memory at a time. Vid/Noise/Art
C Of course, the end of a long video is still readable if
C a small picture is loaded.
C
C Please feel free to send me nice ones. /JIM @ Rowan (CIX)
C
C